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MODINA workshops: How to integrate motion capture and AI avatars in dance and performance

  • Coordinated by Jorge Martinez Garcia, Patrick Kruse and Christoph Vogel
  • Free participation upon registration

November 9 and 10, 11:00-13:00

09.11.2024

Saturday

11:00

CINETic (Tudor Arghezi 3B)

Info

The CNDB and CINETic invite you to a two-day workshop with Patrick Kruse, Jorge Martinez Garcia and Christoph Vogel (MIREVI / University of Applied Sciences Düsseldorf), where we will explore how MoCap and AR technologies can be applied in dance and performance projects.

SCHEDULE

Day 1

“Motion Capture: Practical Perspectives for Integrating Motion Capture Technology (MoCap) into Dance and Performance”

The workshop combines technical insights with practical experience, demonstrating the concrete application of various MoCap technologies in dance and movement. Participants will be introduced to the basics and functionalities of different MoCap systems. The workshop will also highlight several projects realized by the MIREVI team, illustrating the strengths and limitations of the different MoCap systems based on examples from dance practice. Special emphasis will be put on affordable, low-tech MoCap solutions suitable for dance and movement projects, making the workshop particularly interesting for artists and creators with little or no technical experience in MoCap.

Day 2

„From AI to 3D: Create your avatar for augmented reality (AR)”

The human body is essential in dance and movement, and its representation becomes particularly important when mixed reality technologies are introduced into the process. Including real-life examples of projects developed by the MIREVI team, the seminar provides an overview of the different possibilities for creating realistic and non-realistic 3D avatars and their integration in virtual environments. Special emphasis will be put on the creation of 3D characters using artificial intelligence and their integration into augmented reality. The format is designed for people with little or no technical experience in avatar creation, especially for artists and creators who are looking for affordable and low-tech solutions to bring 3D characters into their projects.

Registration
To register please fill in the form available HERE.
Registration deadline: November 6
Maximum number of participants: 15.

Biographies

Jorge Martinez Garcia is a talented 3D generalist and designer with a Bachelor of Arts in Design and Visual Communication from the Düsseldorf University of AppliedSciences (HSD). His professional career began 2020 as a 3D generalist at MIREVI Lab in Düsseldorf, where he worked until 2022. In July 2022, he joined Beffio Studios in Poznan. Alongside this, Josh has been active as a freelance 3D artist since January 2021. His expertise includes digital painting, illustration, 3D modeling, character modeling, digital sculpting, low-poly modeling, prop modeling, character design,high-poly modeling, graphic design, and traditional art.

Patrick Kruse is a communication designer and researcher in the MIREVI team at the University of Applied Sciences in Düsseldorf, Germany, where he contributes to the advancement of human-computer interaction, especially in UX design for mixed reality applications. With a background in motion graphics, Patrick is adept at conveying knowledge through storytelling, focusing on simplifying complex topics. He works at the intersection of virtual and real space, tackling complex and user-oriented technical problems. In addition, he collaborates as a freelancer on projects related to visual storytelling and content creation, using his expertise in communication design. https://www.patrick-kruse.com/

Christoph Vogel, after graduating with a professional diploma with a focus on design and starting his studies in media informatics, deepened his knowledge in prototype development, 3D environment design and programming at the MIREVI research lab at the University of Applied Sciences Düsseldorf. Since 2018, he coordinates digital project management for long-term research and third-party funded projects, including large-scale public projects in collaboration with WDR. Since his debut as a part-time Unity developer in 2015, Christoph has gained extensive experience in digital production with more than 60 projects realized. In 2021, he co-founded VOBE.digital, an agency specializing in the development of mobile apps, AR and VR apps, and digitalization-related services in cultural institutions, using technology as an artistic tool.

Ivana Druzetic-Vogel is a cultural anthropologist and cultural project manager with 15 years of professional experience at an international level. Since 2018, she has been working as a research associate in the MIREVI team at the University of Applied Sciences in Düsseldorf, Germany. She conducts interdisciplinary research at the intersection of art, culture, and mixed reality technologies and has led various digital projects in this field. She is interested in exploring the effects and potentials of the digital turn in the cultural and artistic sphere, using her anthropological background to facilitate exchange and understanding between cultural actors and the technical field. Since her work on the EU-funded projects MODI (https://movingdigits.eu/) and MODINA (https://modina.eu/), she has been supporting artists in exploring technology for dance. She has also worked with the Fabien Prioville Dance Company and choreographer Choy Ka Fai as technology development coordinator and with choreographer Charlotte Triebus as project manager.

Supported by
Ministry of CultureAerowavesCreative Europe, Starea NaţieiOdeon TheatreBucharest National TheatreCINETic (UNATC), LINOTIP – Independent Choreographic CenterLes Films de Cannes à BucarestGoethe-Institute BucharestCinema UnionCărturești1000 de Chipuri5 to go

Main media partner
Radio Guerilla

Media partners
AdevărulAgerpressElleHapp.roLiternetTVR CulturalRadio România CulturalRevista ArtaThe InstituteZile și nopțiZeppelinISCOADARevista GolanFeederVisit BucharestZiarul MetropolisScena9IQadsCeașca de CulturăModernism.ro

Performance presented within MODINA. The Movement, Digital Intelligence and Interactive Audience (MODINA) project aims to expand the creative possibilities of contemporary dance performance and enhance the audience experience with digital technology – with a focus on exploring artificial intelligence (AI) and audience interaction, on-site and online. The project partners are 3 academic institutions and 5 dance centers from 6 countries.

The MODINA project is co-funded by the European Union through the Creative Europe program. The views and opinions expressed are solely those of the authors and do not necessarily reflect those of the European Union or the Education and Culture Executive Agency (EACEA). Neither the European Union nor the funding authority can be held responsible for them.

10.10.2024

Thursday

11:00

Thursday

11:00

MODINA workshops: How to integrate motion capture and AI avatars in dance and performance

Coordinated by Jorge Martinez Garcia, Patrick Kruse and Christoph Vogel

MODINA workshops: How to integrate motion capture and AI avatars in dance and performance
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